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XNA Game Progress - Enemies, Combat and Improved Harvesting

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Uploaded by on Mar 31, 2011

Sorry it's been a while since my last update, I've added some major stuff since then! The biggest addition is infrastructure for enemies and combat. Also some new stuff around harvesting materials from the world.

Pay no mind to the slime stuck in the ocean halfway through :)

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Gaming

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Standard YouTube License

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Uploader Comments (estenborg)

  • Diggin it! The part of the work I would most love to show off is the part people can't see in video form or unless they dig through the code itself =P At least, that's how it is with my game -_-;; Half my updates are "I did a bunch of stuff, but you can't see it"

    Also, still lovin the art style. The shaded grid will definitely stand out and make your game instantly identifiable!

    Steve

  • @FobwashedGame Ha I know exactly what you mean. Spent hours this morning breaking up the Slime class and re factoring it but I can't exactly show that off ;)

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  • @traverseyou Technically yes, but right now I'm more focused on my space shooter, Spitfire Zero. Once that's out on the indie marketplace I have every intention on returning to this project full time.

  • how nice! keep workin'

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