Yes, that's me in the motion capture suit doing all that fine acting. I used a Vicon Motion System to capture my performance. Then I used Vicon software to clean up my range of motion (ROM) file. I took the MoCap data into Autodesk's Motion Builder to attach it to my character. I exported the animation curves from Motion Builder into Maya. Then I copied and pasted those curves onto fresh characters. I still had to key frame a lot to get rid of that MoCap jitter and make the animation smoother.
haha, that is awesome :D
HeapsGoodProductions 1 year ago
nice...can u please make a tut on how u made this as i dont understand the descrip
Jagatia 2 years ago