This video shows Ultra Zooming for my character for mugen. It is unique because it is all coded from the character doing the ultra and when enemy "isnt hit yet" :P. I kept the background non-zoomed so people wont think it's a camera snagit or camtasia trick.
Unfortunately it isnt perfect :(. After 'pausing' is over, then enemy does the move he was doing again one more time automatically. I cant figure out for the life of me a trick to not have that happen. So as a work around, I code the character to go back to the first elem of their animation so when the 'pausing' ends, it will appear as if the enemy didnt do the move twice. Unfortunately, if a hit is already widely out, it is very noticable that it reverts back to the first animelem.
If i cant figure this out, then I will take zooming off before hit and just have it zoom during the ultra. I dont want to do that only so I guess I shall keep trying.
that not funny, kick her ass !!!!!!
chipaputalaguea 1 year ago
interesting. i want that lol
alexlexus 1 year ago