Some experiment with rigid body rope in Blender
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Uploader Comments (doktorenkoYT)
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All Comments (18)
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@doktorenkoYT I'd like to learn how you do this in python. I'm just starting to learn the new blender after 2.49. Can you provide a link to a file .blend and python script?
Hoping to use this for some elementary particle physics simulations someday soon.
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@doktorenkoYT Thanks for reply.I have similar method.
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too much elastic/plastic.. a real fiber rope doesnt affect this much in the rope on the ground...
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0:25 GUTS xD
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0:20 = intestine
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@doktorenkoYT hmmm :/ i didnt get that can you break it down for me :/
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...WHAT!? How do you create a chain of linked rigid bodies!?
Please reply!
AnsonAdams 2 months ago
@AnsonAdams
I create the chain with a python script, then I use the GE for the physic, another script transforms the recorded IPO in Bezier curve.
doktorenkoYT 2 months ago
Hello
I have tried to emulate Rigidbody rope like you and i had a a bit of success too.But if you can be kind enough to answer a few questions it would be great.1.what did you use NURBS or Bezier curves. 2.Did you use 'Hooks' or did you manipulated curve for each individual frame? I tried all methods and my best result was with Bezier curves along with Shapekeys, but shapekeys are too slow if large number of rigidbodies are involved.I also tried hooks but results are just decent not great.Thanks
tubento 2 months ago
@tubento
Hello,
1) I use Bezier curves
2) I wrote a python script that converts the animated (by game engine) linked chain of rigid bodies in Bezier curve.
Unfortunately Blender don't supports the 'scriptlink' feature anymore, so the script is not very straightforward.
doktorenkoYT 2 months ago in playlist More videos from doktorenkoYT
wow how do you do that please tell me how :D
MrIsiah777 4 months ago
@MrIsiah777
linked rigid bodies calculated with the game engine, then transformed in beveled/tapered curve
doktorenkoYT 4 months ago