Some experiment with rigid body rope in Blender

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Uploaded by on Apr 19, 2011

100 jointed Rigid body, converted in beveled curve.

Category:

Film & Animation

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Standard YouTube License

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Uploader Comments (doktorenkoYT)

  • ...WHAT!? How do you create a chain of linked rigid bodies!?

    Please reply!

  • @AnsonAdams

    I create the chain with a python script, then I use the GE for the physic, another script transforms the recorded IPO in Bezier curve.

  • Hello

    I have tried to emulate Rigidbody rope like you and i had a a bit of success too.But if you can be kind enough to answer a few questions it would be great.1.what did you use NURBS or Bezier curves. 2.Did you use 'Hooks' or did you manipulated curve for each individual frame? I tried all methods and my best result was with Bezier curves along with Shapekeys, but shapekeys are too slow if large number of rigidbodies are involved.I also tried hooks but results are just decent not great.Thanks

  • @tubento

    Hello,

    1) I use Bezier curves

    2) I wrote a python script that converts the animated (by game engine) linked chain of rigid bodies in Bezier curve.

    Unfortunately Blender don't supports the 'scriptlink' feature anymore, so the script is not very straightforward.

  • wow how do you do that please tell me how :D

  • @MrIsiah777

    linked rigid bodies calculated with the game engine, then transformed in beveled/tapered curve

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All Comments (18)

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  • @doktorenkoYT I'd like to learn how you do this in python. I'm just starting to learn the new blender after 2.49. Can you provide a link to a file .blend and python script?

    Hoping to use this for some elementary particle physics simulations someday soon.

  • @doktorenkoYT Thanks for reply.I have similar method.

  • too much elastic/plastic.. a real fiber rope doesnt affect this much in the rope on the ground...

  • 0:25 GUTS xD

  • 0:20 = intestine

  • @doktorenkoYT hmmm :/ i didnt get that can you break it down for me :/

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