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Stone Giant DX11 DEMO

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Uploaded by on Mar 23, 2010

BITSQUID RELEASES NEW STONEGIANT DX11 DEMO

Game engine developer BitSquid, and game developer Fatshark, both based in Stockholm, Sweden, today jointly announced "StoneGiant", a demo designed to showcase the power of Microsoft DirectX 11 technology.

StoneGiant allows consumers to test the overall performance of their consumer-based GPUs. Based on the BitSquid Tech, StoneGiant has primarily been used to test the tools and technology in a real-world production environment with the talented artists of Fatshark. Starting today, press can request to download the beta version of StoneGiant (contact stonegiant@bitsquid.se), with the public StoneGiant demo expected to be released in two weeks.

"With DX11 hardware becoming more readily available, we decided now would be a good time to highlight the advanced features of our engine, including DX11 and tessellation support", said Tobias Persson, Lead Engineer at BitSquid. "Tessellation adds an awful lot to the visual fidelity of the scene and is something that consumers can readily see for themselves. We are looking forward to seeing how games will take advantage of our engine."

BitSquid Tech is available for licensing soon for the PC, with PS3 and Xbox360 versions available by Q3 of 2010.

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Film & Animation

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  • He is made of stone for fuck's sake, why would he be afraid of bugs??? :))

  • Anyone else think "Antlions""?

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  • @danih8112 he finds it annoying :)

  • What is tesselation?

  • @Suprnovo3 if you want to display a sphere it will need 100's or 1000's of polygons to look like a sphere, if that sphere turns into a cube it will only need six polygons to look like a cube.

    presuming you want both of them to look smooth

    this being the case the computing power can be put to better use, like better frame rate, realistic lighting etc

  • i have this installed but there is no camera movement. no cinematic animations. i can only navigate in the cave and it has no collision. i can fly through everything :((( please help me!

  • @Renax111 thanks! lol

  • @gunnery18 Enter

  • PLEASE SOMEONE TELL ME HOW TO MAKE THE CAMERA MOVE BY ITSELF! CINEMATIC LIKE

  • @Suprnovo3 AMEN to that. i guess people have forgotten the days of software rendering and how it all depends on skill rather than the tools you are given.

  • @Suprnovo3 yeap.. Polygons matter... but still DX 11 is not offering something for the visual effects out of da box eh... I will try to send you some 3d max renderings to show you (or may be make a vid) and explain my view... ;) later....

    (constructive criticism always helps you understand things better)

  • @Suprnovo3 awesome graphics are not all about poly count mate. It depends on the developer to go towards a photo realistic effect or a fully artificial look. illumination, self shadowing, penumbra effects, soft shadows reflect/refract are a bit of things that work on DX API and the hardware pipelines (shaders etc) beneath it. increasing poly count is all about a step towards more detailed models. now tell me " more details on models without ways to easily process the above effects = ????

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