Stone Giant DX11 DEMO
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All Comments (60)
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@danih8112 he finds it annoying :)
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What is tesselation?
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@Suprnovo3 if you want to display a sphere it will need 100's or 1000's of polygons to look like a sphere, if that sphere turns into a cube it will only need six polygons to look like a cube.
presuming you want both of them to look smooth
this being the case the computing power can be put to better use, like better frame rate, realistic lighting etc
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i have this installed but there is no camera movement. no cinematic animations. i can only navigate in the cave and it has no collision. i can fly through everything :((( please help me!
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@Renax111 thanks! lol
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@gunnery18 Enter
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PLEASE SOMEONE TELL ME HOW TO MAKE THE CAMERA MOVE BY ITSELF! CINEMATIC LIKE
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@Suprnovo3 AMEN to that. i guess people have forgotten the days of software rendering and how it all depends on skill rather than the tools you are given.
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@Suprnovo3 yeap.. Polygons matter... but still DX 11 is not offering something for the visual effects out of da box eh... I will try to send you some 3d max renderings to show you (or may be make a vid) and explain my view... ;) later....
(constructive criticism always helps you understand things better)
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@Suprnovo3 awesome graphics are not all about poly count mate. It depends on the developer to go towards a photo realistic effect or a fully artificial look. illumination, self shadowing, penumbra effects, soft shadows reflect/refract are a bit of things that work on DX API and the hardware pipelines (shaders etc) beneath it. increasing poly count is all about a step towards more detailed models. now tell me " more details on models without ways to easily process the above effects = ????
He is made of stone for fuck's sake, why would he be afraid of bugs??? :))
danih8112 1 year ago 39
Anyone else think "Antlions""?
TheCrystalDuck 1 year ago 32