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Blender Tutorial Series - Part 26 - Walking on a Path

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Uploaded by on Sep 1, 2009

Part Twenty-Six of a series on the complete creation of a character in Blender (Johnny Blender). This part works on assigning a path to the walk cycle.

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Film & Animation

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Standard YouTube License

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Uploader Comments (ward7299)

  • were do you get the big buck bunny tutorial DVD?...

  • @Yuco1410 it came with the DVD that you can get from blender (dot) org

  • how do u make the circle with arrows?

  • check out the end of part 21

  • Hey Man, loving all your videos, thanks so much.

    REGARDING guys rotation not following the curve. Not sure if you figured it out yet but

    If you click on the "Path" and in the edit panel under the "Curve and Surface" menu there is a button called

    "Curve Follow" This need to be on and then the objects rotate with the curve.

    Hope that is helpful, I just did a quick test with ye old default cube.

    Glenn

  • thanks for the tip; however, i checked it out, and the "curve follow" was already set :{

Top Comments

  • In NLA editor when im going to do the stride path, i press n for propertys but it come up blank could you help?

  • Great tutorial but I've got one problem. When I'm clicking "stride path" my character's animation stops and armature's form is default (like in Edit Mode). Does anyone know why it is not working ?

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All Comments (38)

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  • Love the tutorials, but in newer blender versions I can't seem to find the

    "Stride Path" button, please help! :) Thank you!

  • how can u make fat or cleavage move with a soft body on a person cant find a tutorial how to do this with a person?

  • I have watched this video a few times. I like it. I think your quick keystrokes may be so fast they do not do justice to the video. I was focused on character following path technique. Not so much anatomical movement accuracy. Also the video is a little fuzzy on this machine. This seems to be a different technique than The Mancandy FAQ - Animation - making a walk - NLA Forward Cycle BlenderFoundation | July 26, 2009 So I was just curious if you could comment on your preferences. Thanks
  • near 16:00, when i select one side, the whole thing moves with it, even when i select one side. what am i doing wrong?

  • dude your awesome these tutorials are a life saver !!!!!!!1

  • @Mirol0 something is messed up with the armature's animation.

  • @NathanaelXavier it would flip the first hip bone around and mess it up

  • my character's body doesn't rotate according to the path direction. he follows the path, but remains in one direction for the whole time. it's similar to the problem you're having. do you know what might be wrong? thanks

  • when you parent the hip bone to the controller hip bone, what's the difference between keep offset and keep connected?

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