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Breaking the FOV limit in Quake

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Uploaded on Aug 12, 2011

Standard 90: 0:00
Standard 120: 0:07
Standard 150: 0:15
Standard 170: 0:22
Standard near 180: 0:30

Panini 200: 0:36
Winkel Tripel 360: 1:14
Mercator 360: 1:44
Quincuncial 360: 2:13
Hammer 360: 2:54
Cubic 360: 3:29

(These are recorded demos from Quake Done Quick viewed with different lenses)

We first demonstrate the standard FOVs, then we reach new FOV limits using map projections. This project "blinky" named after the three-eyed fish, and is based on Fisheye Quake. Get it at http://shaunew.github.com/blinky

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