Breaking the FOV limit in Quake

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Uploaded by on Aug 12, 2011

we first demonstrate the standard FOVs, then we reach new FOV limits using map projections. This is project "blinky" named after the three-eyed fish, and is based on Fisheye Quake. Get it at http://shaunew.github.com/blinky

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Gaming

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  • yrippy

  • 360 degrees is inplayable in most of those... but 250 or something could work

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