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Uploaded by thoughtupquick on Aug 12, 2011
we first demonstrate the standard FOVs, then we reach new FOV limits using map projections. This is project "blinky" named after the three-eyed fish, and is based on Fisheye Quake. Get it at http://shaunew.github.com/blinky
Gaming
Standard YouTube License
yrippy
superlemonhead 1 month ago
360 degrees is inplayable in most of those... but 250 or something could work
cici254 5 months ago
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yrippy
superlemonhead 1 month ago
360 degrees is inplayable in most of those... but 250 or something could work
cici254 5 months ago