Umbra Engine - Voxel engine in XNA
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Uploader Comments (sondreixixv)
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All Comments (83)
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@combatrevolved i sayed ...
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Now add creepers.
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@SuperJoshymon THIS, EVERYDAY
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Put a bit of water in the middle of one of those. Give map to Nova. GAY TONY EVERY WHERE!
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@minecraftermad read the description
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I would like to see the source code of the xna version (before u ported it too opentk)
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@009stickAlex Anyone can use any texture as long as its not copyrighted.
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what if minecraft was shaped like that?
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Mh ... this looks quite interesting. Seems like some experiment to me. What will/is it good for though?
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@hertzman5 @KinoFootage Seriously? You people need to stop policing the net. Let notch do it. I'm tired of fans associated with a game policing modders on the net telling people what is and is not allowed. 1) Are you the creator? 2) Are you on the creator's legal team? 3) How do you know he's even gonna release it without replacing the textures? and finally 4) Who the hell honestly asked you?
xPreatorianx 6 months ago 43
@xPreatorianx Amen...
sondreixixv 6 months ago 14
It has the same textures as minecraft.
Splugger 7 months ago 8
@Splugger Really? I didn't noitce :O
sondreixixv 7 months ago 88
May i ask how you got around the lag factor for rendering?
Rman159Productions 9 months ago 3
@Rman159Productions We go through each block, eliminating any faces that are between two opaque blocks. The method for this selection is one of the main optimalizations we're doing, and currently we divide each chunk into an octree based on block-visibility (invisible, translucent or opaque).
In addition to this, we only build the vertices at the beginning, and at chunk-updates. Each chunk has a VertexBuffer and the drawing-code loopes through each chunk, drawing it's VertexBuffer.
sondreixixv 9 months ago 16