Source SDK - Speed up compiling

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
48,424
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jan 29, 2009

Can't find the tutorial you need? Visit here

http://tinyurl.com/SourceVids

For further help, ask on these forums

http://www.ubermicro.proboards82.com/

Compiling your new map can take ages. This video shows every possible way of making it take less time.

Just noticed that all 3 possible thumbnails for this video are more interesting than any other Source tutorial one I've ever had before. Should I choose to represent this video with a load of spherical doors floating in the air, a shadowy area of a map or a level full of squares? Oh the possibilities.

ALSO, for those of you who want to run VIS normally (ie, get good framerates on your maps)... you can. The big hollow skybox method is bad. Very bad. I tell people to use it to save me like, 2 hours a day explaining to people that they've got a gap letting the blackness in from outside the map. Below I'll tell you how you're meant to do skyboxes. USE THIS AT YOUR OWN RISK, if it causes leaks then you have got a gap some where, follow the grid and all is easy, though from past experience I don't know many people who do.

Place the skybox like a 'wall' around your map. If you have a courtyard, think of the skybox as an extension to the four walls. You could just make it like a ceiling to the courtyard, but then people who enjoy spamming the level up with smoke grenades get angry when they bounce off nothingness. Section the skybox off into various areas- if you have two outdoor areas, you don't have to be able to travel from one to the other from above the level. Section them off, place skybox blocks every where, it's really hard to explain... look for tutorials on the internet, there are some very good text and image ones and the authors probably hate me for my tutorials telling everybody to do it the easy and messy way. (Though I'd rather some one learned to map, then learned to map properly later than trying to learn, finding it complicated and giving in.)

Category:

Howto & Style

Tags:

License:

Standard YouTube License

  • likes, 17 dislikes

Link to this comment:

Share to:

Uploader Comments (3kliksphilip)

  • i have alot of blocks and stuff not being on the grid, is there a way to place them all on the grid at once?

  • @RickTol Um... why aren't they on the grid in the first place?

  • @3kliksphilip

    because i copied a very large part of my map at once so almost everything i copied went off the grid

  • @RickTol That's... kind of your fault. If you want, before copying large bits of your map, make a large block around them and select that when you copy them as well. You can then line that block up to the grid again, then delete it and the rest should be lined up as well.

    All it takes is a little common sense when aligning things to the grid.

  • Hey, I have a TF2 question. Say I want to make an area where I don't want engies to build. What should I use?

  • @ComplainProductions Wow, I'm pleased that everybody else maps for TF2!

see all

All Comments (570)

Sign In or Sign Up now to post a comment!
  • @ComplainProductions trigger with func_nobuild

  • Thank you to everyone who answered my question...

  • @ComplainProductions use func_nobuild trigger block

  • THANKS A LOT YOUR VIDEOS ARE SOOOO FANTASTIC !!!!

    WHITOUT THIS MY SURF MAP TAKE 12 HS TO COMPILE T_T

  • I am having trouble when compiling my map. Whenever my map finishes compiling, it is actually compiling a different map that I already saved over. for example:

    Map compiled on 21st: Compiles that map

    Map compiled on 22nd: Compiles map on 21st

    In a nutshell, its like my map is keep compiling an older version of my map and not compiling the saved and newer version. What should I do?

    P.S It's a bit confusing, I know

  • Hey can someone give me a rundown on Polygons ? I'm having trouble.

  • fuck, phil, zeph here. take this vid down. never use fast vis. it hides, not solves, the problems!

  • @ComplainProductions It's a func_nobuild, func_spawnroom and func_spawnroomvisualizer also stop building.

  • i am having a problem, in the camera square, usually it appears some kind of previeww of the map right? to me only shapes appear..and no colours or objects..help? =S

  • @ComplainProductions You can't do that unless you put a func_respawnroom there. :/ Sorry.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more