3D Modeling for Autodesk Maya - Tips #1
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Uploader Comments (mhofever)
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All Comments (28)
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It was incredibly useful
thanx a lot
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@mhofever thought so...same here. ;p
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@mette0005 I may be doing a full tutorial on creating a next-gen weapon model for the UDK on Autodesk Maya or 3DS Max for a university project and would definitely share it if I do choose to go into detail for cylinder modeling.
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Being such an idiot, I realise you ca just delete the cylinder middle part (where the vertices meet) instead of duplicating mesh
mhofever 3 months ago
Wow. Never knew that duplicate tool was that powerful. This really helps out a lot, thanks! Do you have any tips about creating complex polygon shapes over an object on Maya, perhaps? Like, for example, creating the complexity of the borg cube in Star trek or the intricate layout of the Death Star in Star Wars?
AvanSnow 3 months ago
@AvanSnow @walkthroughyantram Thanks, appreciate it that it has helped someone. Im working on a university project on investigating on graphics but if I can get a majority of people to agree to have me make a tutorial based on this subject, I can go in depth with the technique if you want me to.
mhofever 3 months ago
@AvanSnow also, to do the borg cube or star wars death star, you just need normal maps to fake the 3d shape
mhofever 3 months ago
accent...im sure i can hear scottish in there
rabthelad1 3 months ago
@rabthelad1 yup, you guessed it :D
mhofever 3 months ago