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Aftershock Level 1 Work in Progress

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Uploaded by on Feb 15, 2009

Hi guys we will be uploading video updates on our new official Liquid Rock Games Youtube Channel http://www.youtube.com/user/LiquidRockGames .

So head on over and subscribe! Million thanks for the words of support and encouragement.

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Gaming

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Standard YouTube License

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Uploader Comments (yapdakilla)

  • Hi! I noticed the environment shadows are loaded pretty late on (same time you switch to finer detail, I guess). Do you plan on changing that, or does it take up too much resources to see the shadows from bigger distances? What type of shadows are those? Regardless, impressive work Liquid Rock!

  • Hi ninanotturna, the shadows is currently set to near rendering distance and lower quality. However players can render all shadows with maximum quality if they wish to do so depending on their video card.

  • great stuff . but which game engine are you using for this video game

  • We used Ogre3d as our rendering engine and built our own game engine around it.

  • looks pretty decent so far, might I make a suggestion though? Your tracks are too close together if you're planning on having any more than 2 cars racing at one time. There is not much space to pass. Looks fantastic this early on though!

  • Hi Eastsidedeli, we will be having wide tracks in the future depending on the environment. The road track at this moment looks slightly narrow due to the camera height and angle but it fits 5 crafts arranged side by side.

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All Comments (83)

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  • How's the progress...? Can't wait any longer... ;)

  • Awesome Music and you should add a first person option in the game

  • Hey can I make this for 360?

  • that's one big ass map ;)

    congrats

  • erm... looks good just the controls look a bit too sensitive, i may be wrong but it may cause oversteer like in wipeout

  • @MarijnStevens get a life you computer nerd, this is a video about a game not just the engine or whatever the fuck c++ is

  • @InsanePickle007 script? its a very popular and multi-purpose object-oriented programming language, able to create from the simplest program to the most complex game.

  • too much flickering.

  • Hey, great work! The one thing that stands out like a sore thumb, for me anyways, is that is no spray/splashing/waves when you hove above water. In real life, the thrust pushing down from the craft would kick up the water.

    Thanks,

    MTracer.

  • i want to play this game now! lol

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