SA-2 Guideline Missile

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Uploaded by on Jan 10, 2010

3D model of the SA-2 surface-to-air missile and it's Fan Song radar unit.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (DPSflight)

  • An SA-2 launcher holds 6 rockets, and only fires 1 at at time, with a 5-6 second delay between missiles. It can only track one target at a time, and can only guide 3 missiles at a time, though it can terminate guidance to a missile in order to launch another. The explosion and flight path need some work, and the sound should be more of a scream (and the booster should drop after a few seconds). Otherwise, this is a good start.

  • @greendaylover12345 That sounds about right. I'll pass that on to the fella I gave the file to.

  • Very nice, but you could add a couple tweaks. Yeah, like the guy says, the booster only stays on for a few seconds with lots of smoke.  Also, SA-2 flies a pronounced zig-zag corkscrew kind of pattern to the target.

  • @hammeredinfire Indeed, it could do with lots more smoke at launch. I will pass that on to the guy who is doing the effects.

  • I'm pretty sure you can only track one target per fan song radar

  • @gmanflyairforce3 One target tracked at a time sounds about right. I've given the mesh to someone who will release this as scenery/effect for FSX with an accurate launch sequence.

Top Comments

  • The missiles should ripple, with 4-6 seconds between launches at the same target.

    Firing three is correct for engaging a single manoeuvring targets.

    Attacking a second target requires a second complete engagement and can only be initiated after the first engagement is complete, requiring acquisition, tracking and missile preparation before the new target can be taken under fire.

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All Comments (13)

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  • @greendaylover12345 An SA-2 has a single rail launcher. It has the ability to control 3 launchers with a firing order of 6 seconds apart.

  • @TheNovum I sent the gmax file to someone last week who is going to build it into an effect/scenery object.

  • Is this gonna be playable?

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