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Elysian Shadows Revolution: Episode 2 Part 2

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Uploaded by on Feb 20, 2010

Game Development Diary

Part 1 - http://www.youtube.com/watch?v=fODMgH31z-E
Part 3 - http://www.youtube.com/watch?v=begPhY9jLW0
Part 4 - http://www.youtube.com/watch?v=Li0M8XI0lm0
Part 5 - http://www.youtube.com/watch?v=24cUpRVKt2Y
Part 6 - http://www.youtube.com/watch?v=GozStv5WcCc
Part 7 - http://www.youtube.com/watch?v=wHqtUgEKoPg

http://elysianshadows.com

So it has been 8 long months since any of you have either seen or heard from us on Youtube. Despite popular belief, this is not due to the fact that we have given up on Elysian Shadows or were ceasing development. The truth is that we have been working our asses off for 8 months, rewriting an entire engine, and doing more work in the time period than the entire Adventures in Game Development Series combined.

Elysian Shadows Revolution 1 was our experiment at trying to introduce more than just the software aspect of the game development process to the videos. In episode 2, we try to build on this idea and incorporate the entire development process. At the same time, though, we have made a conscious effort to return to our roots established in the Adventures in Game Development Series. ESRev2 has been in the making for 8 months, and tries to appeal to all audiences. Please watch with an open mind.

The engine has been rebuilt from scratch. It has officially reached the point of functionality that the previous one had and then much more. New features displayed in the video include more powerful Lua scripting possibilities and rigid body dynamics. Hopefully future episodes will be focusing more on game design aspects of programming such as the battle system.

LibGyro--our multiplatform back-end--is effectively complete. Elysian Shadows runs on the PC, Dreamcast, and PSP and will continue to do so until its release. LibGyro offers higher level C/++ engine programmers (Kendall) and Lua scripters (Peter) a complete layer of abstraction from the hardware, so that the Elysian Shadows engine may be developed independent of platform.

Yes, Marcel is back on the team. Due to the fact that he seriously rejoined about a week before this video was produced, he has nothing really to show off. He is going to be designing his own Elysian Shadows "toolkit" that will be demoed in videos to come.

Pritam and Kendall both have been contributing greatly to the artistic area. Pritam has been designing and pixeling our starting area, which is a cave and working on various characters. Kendall has been busy concepting and pixeling enemies.

Cypher--our previous sound composer--has rejoined the team. His talent was truly missed, and we have decided to join forces once again. He has since composed several of his finest tracks to date.

The Elysian Shadows team is looking to recruit new blood. We are particularly interested in the areas of pixel art and web development. If you are interested in joining our team, please contact me (or another team member) on Youtube for the forums.

We would like to sincerely thank everybody much for the continued support and faith in our project even though you haven't seen us for all these long months. We are going to be working harder to ensure that the next video will not take this long. ;)

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Uploader Comments (GyroVorbis)

  • where can i get lib Gyro?

  • Nowhere yet.

  • Looks like the "Fucked logic toggle" wasn't such a good idea after all. :)

  • Most everything that Peter does is not such a good idea.

  • What Peter did with lua kind of looks like what you did in your samba de amigo clone

  • You're absolutely right.

Top Comments

  • I'm buying a bag of celery for this game :D

  • Marcel is the Creed of Elysian Shadows.

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All Comments (53)

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  • @omniscientken Virgin geek.

  • So, when libGyro is released, it's going to compile for celery?

    *Wishes Falco luck with that makefile*

  • falco FTW

  • @omniscientken Tell me about it ;)

  • omg that girl makes me so horny!!! 

  • Falco, im starting uni in the fall and theres some things i should probably know like what is a wrapper?

  • I don't see what the definition of energy has to do with celery's processing power... But you guys are the experts...

  • oh snap..........listen to you guys made me feel like ive just found the matrix

  • awesome! so now libGyro will support pc, dreamcast, psp, and celery?! dude... best library evar!!!

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