Real-time Procedural Volumetric Fire Demo #1

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Uploaded by on Jul 12, 2010

We present a method for generating procedural volumetric fire in real time. By combining curve-based volumetric free-form deformation, hardware-accelerated volumetric rendering and Improved Perlin Noise or M-Noise we are able to render a vibrant and uniquely animated volumetric fire that supports bi-directional environmental macro-level interactivity. Our system is easily customizable by content artists. The fire is animated both on the macro and micro levels. Macro changes are controlled either by a prescripted sequence of movements, or by a realistic particle simulation that takes into account movement, wind, high-energy particle dispersion and thermal buoyancy. Micro fire effects such as individual flame shape, location, and flicker are generated in a pixel shader using three- to four-dimensional Improved Perlin Noise or M-Noise (depending on hardware limitations and performance requirements). Our method supports efficient collision detection, which, when combined with a sufficiently intelligent particle simulation, enables real-time bi-directional interaction between the fire and its environment. The result is a three-dimensional procedural fire that is easily designed and animated by content artists, supports dynamic interaction, and can be rendered in real time.

Alfred R. Fuller, Hari Krishnan, Karim Mahrous, Bernd Hamann, Kenneth I. Joy

http://portal.acm.org/citation.cfm?id=1230131

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Film & Animation

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Standard YouTube License

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All Comments (3)

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  • AMAZING.

  • wow this is cool!

  • this is amazing! how is it real-time?!

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