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StarCraft 2 - SC372 - Socke (P) vs Inuh (T) on Desert Oasis Part 2

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Uploaded by on Oct 28, 2010

StarCraft 2 - Wings of Liberty - Patch 1.1.2
Protoss vs Terran
Game 1 in Best of Three

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  • 5:23 leroy jenkins

  • ghost ftw...

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All Comments (57)

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  • Umm no... Mech played properly owns protoss so badly... However a non-upgraded force vs an upgraded protoss army that is like 80 supply larger doesn't...

  • @electrostatic1 i agree zerg is hardest...but i seriously think terran is only strong in early - mid game. games over 20 minutes, terran almost always lose

  • i seriously think protoss is a bit too strong for terran...immortals, stalkers with blink, and charging zealots all can kill a big group of tanks easily. MMM gets crushed by collusus and sentries separting the army and high templars..

  • @AtlRevolution no way man, mmm get crushed so badly by collusus and sentries

  • This is what happens when terrans try mech in tvp. Stick to mmm.

  • @ckmost

    It depends. If you EMP the HTs, or most of them, Protoss army lots a lot of their combat effectiveness. That's why I'd stick with Ghosts over a few more marines.

  • @GoldenZealot21 Seriously read the comments to see the point of my comment. i.e., someone mentioned that the Terran should have gone Thors, which IMO is a poor unit vs toss which gets easily hard countered by immortals. The 2nd point is being that MMM is the most effective strategy just take a look at any pro contest (MLG DC - Select did the SAME thing every game and got to #2). And yes adding a few ghost does work, however more resources piled on to an upgrades MMM build is even better.

  • Crota, the reason socke didn't build colossi at around 1:40 in this video is because of the amount of vikings inuh was pumping out.

  • wow sc2 has evolved to such a high level

  • @sirpalm2632 every race that is used properly is OP

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