StarCraft 2 - SC372 - Socke (P) vs Inuh (T) on Desert Oasis Part 2
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Umm no... Mech played properly owns protoss so badly... However a non-upgraded force vs an upgraded protoss army that is like 80 supply larger doesn't...
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@electrostatic1 i agree zerg is hardest...but i seriously think terran is only strong in early - mid game. games over 20 minutes, terran almost always lose
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i seriously think protoss is a bit too strong for terran...immortals, stalkers with blink, and charging zealots all can kill a big group of tanks easily. MMM gets crushed by collusus and sentries separting the army and high templars..
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@AtlRevolution no way man, mmm get crushed so badly by collusus and sentries
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This is what happens when terrans try mech in tvp. Stick to mmm.
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It depends. If you EMP the HTs, or most of them, Protoss army lots a lot of their combat effectiveness. That's why I'd stick with Ghosts over a few more marines.
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@GoldenZealot21 Seriously read the comments to see the point of my comment. i.e., someone mentioned that the Terran should have gone Thors, which IMO is a poor unit vs toss which gets easily hard countered by immortals. The 2nd point is being that MMM is the most effective strategy just take a look at any pro contest (MLG DC - Select did the SAME thing every game and got to #2). And yes adding a few ghost does work, however more resources piled on to an upgrades MMM build is even better.
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Crota, the reason socke didn't build colossi at around 1:40 in this video is because of the amount of vikings inuh was pumping out.
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wow sc2 has evolved to such a high level
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@sirpalm2632 every race that is used properly is OP
5:23 leroy jenkins
tehihatefindinganame 1 year ago 4
ghost ftw...
lan600000 1 year ago 4