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id Software - Doom 3 Team Development Story [Part 2/3]

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Uploaded by on Apr 27, 2009

id's story, about how Doom 3 was made, alpha version, that leaked, and more stuff.

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Science & Technology

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Standard YouTube License

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Top Comments

  • doom 3 rock! Is the best game i eveen played

  • wow these graphics still look good in 2011

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All Comments (11)

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  • Tim looks younger in 2011 then he did back then!

  • I like Doom 64 more, it`s the original Doom 2 with scary elements!

    But I`m not saying that Doom 3 is bad...

  • @CrysisFear To me it was fine how the body of demons such as imps and such dissapeared, they're hell spawn and such and wouldn't really be...organic, just kind of like a spirit that took a physical form and when you kill it, it just vanishes in fire...I don't know, I thought it was cool with most monsters except zombies because they were originally human...

  • @Griffith101 actually it's got three meanings. Originally the company was going to be called Ideas from the Deep. And it's an abbreviation of Increased Demand. So it's two abbreviations and a psychological term. Layer cake tastes better than regular cake.

  • @dukenukemfanletsrock no IT IS pronounced IIIDDD! It's a psychological term.

  • Everything was fine but i do complain about the weapons. Chain gun needed to reload after 60 rounds and thats pretty lame. Rocket launcher also needed to reload after 5 rockets and was kinda weak (true logically you need to reload with every rocket shot but there was no need in doom or doom2) and biggest disapointment was the bfg9000 but the guns looked good. Grenades sucked big time you deffenly failed there. And dont make the bodys dissapear. Make an option i know everyone hasnt an strong comp

  • @Kousaburo well that what i alwase called it and my freins also call it iiii dee just how it is for me

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