Disney's Epic Mickey - Into the Archives

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Uploaded by on Nov 12, 2010

Warren Spector and Junction Point talk about the inspirations they gathered from the Disney archives.

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  • If your an Oswald fan.,., visit pooroswald.webs.com

  • If you pause at the right time at aroun 2:05. You can see card guards on the wanted posters! So either those are the cards from 'Through the looking glass' or Alice in Wonderland is in this game

  • It's just kinda weird considering the game footage shown should be from a final, or near final build of the game. It isn't like like the game still has 2 years till release and they are showing the beta. The only other reason I can think of is that maybe these were recorded at an earlier time- like around E3 or somewhere around there. Each of these BtS videos do show improvements- but still finding visual problems on a first viewing is again, weird.

    Still excited for the game.

  • @unintelligentgenius Well idk, have you ever watched an in the making to a Disney animated feature? They show a lot of the unpolished rough animation and story bords and exe. and I think it's just showing us the stages that the creation goes threw until it's finished which I think is neat. Unless that white glitch thing is actually supposed to be in the game...or maybe it's not even a glitch, because the blot emerged out of a giant white rock...heck idk

  • @unintelligentgenius This is coming from a nerd who complains all day long on how the graphics need to be perfect and all that crap.

  • All of this really makes me wonder what some of the entertainers of yesterday would have thought of what media we have today. Disney probably would have thought the concept of a video game was magical. But with a format where repetition of action is such a necessity, what would he have done?....

  • That's still no excuse. No other Behind the Scenes scenario or video from other big titles contain such errors (usually). It comes as a shock for Spector and his team to preach about the amount of detail and polish they put in their game- but the material they show is riddled with problems or laziness. (Such as the constant tearing on any section of the opening CG cutscene) It's pretty off putting. I'm still very excited but the amount of problems in any of the official material is pretty bad.

  • @unintelligentgenius Because this trailer isn't about the gameplay. It's a dev diary kind of.

  • 3:10 - Pretty cool to see the Blot's in-game model. But... Why show a clip with a horrible visual glitch? It's pretty obvious to tell- but the alpha maps for the Blot's armpits and his "tail" are completely white and it's distracting. I know it won't be their in the final product- but why do so many of these BTS trailers contain such inconsistencies?

  • this looks pretty good.

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