F.E.A.R. 2: Project Origin Official Website http://www.whatisfear.com/
F.E.A.R. 2: Project Origin is the upcoming sequel to F.E.A.R. in development by Monolith Productions for Microsoft Windows, Xbox 360, and PlayStation 3.
The sequel to F.E.A.R. continues the supernatural suspense story of a powerful psychic child named Alma, whose rage against those who wronged her caused her to begin an escalating paranormal crisis that threatens to devour and replace reality with her own. Instead of playing as the Point Man, the game's protagonist is Michael Becket, a Delta Force operator whose squad is sent in to arrest Genevieve Aristide approximately thirty minutes before the ending of F.E.A.R. At some point in the game, the player character, via surgery, will receive reflex powers exhibiting the same slow-motion ability like the Point Man.
Development:
The follow-up will stay in the game's existing universe, retaining the original storyline and characters, although it won't recognize Extraction Point or Perseus Mandate. Monolith Productions will require a new publisher for the game, since they were purchased by Warner Brothers Interactive Entertainment in 2004 while development of F.E.A.R. was under way, after which Vivendi Universal was dropped as publisher. Monolith has revealed it will be released early next year.
The game was shown for the first time at the 2007 E3 Expo with an Xbox 360 demo. The demo footage showcased the game's enhanced Jupiter EX engine, and reveals glimpses of the plot, starting with a cutscene of Michael undergoing surgery overseen by Genevieve, with unexplained complications, later revealed to be linked with Alma.
In an interview with John Mulkey, the lead designer for F.E.A.R. 2: Project Origin, he describes the game as being "a more open environment" further noting that "a destroyed city opens up an incredible amount of opportunities." Also, Mulkey mentions that the enemies will be much more varied than in the previous game.
Name Your Fear:
Monolith Productions announced a contest called "Name Your Fear" on June 4, 2007 to find a new name for the sequel Contestants had until June 22nd to submit a name, after which three finalists would be chosen with fans being able to choose their favorite. The three finalists will have their likeness featured in the upcoming game. A special website was created for this contest.
On August 3, 2007, voting was opened to the public for the three naming finalists, which were Dead Echo, Project Origin and Dark Signal. Voting closed on August 10, 2007. On September 6, 2007 the winner was announced as Project Origin. On the games official website the reasons for Project Origin being chosen were explained;
Project Origin is a strong fan and developer favorite. We received over 400 submissions containing Origin in the name. The second submission of the contest was Project Origin, so we have had the name rattling around in our heads right from the beginning Project Origin is a natural fit for the title of the sequel because it is the Armacham program from which all of the trouble in the game world originates. The architect of Project Origin, Harlan Wade, used his daughter in a horrific experiment which turned her into the monster that we see in the first game. ... In the sequel, the repercussions of Project Origin are only beginning to unravel.
Later announced on September 8, 2008, Monolith Productions Inc. and WB Games Inc. revealed that they have purchased the F.E.A.R. name from Activision/Blizzard. The moniker Project Origin remains, though used as a subtitle.
Shes such a little shit.
kite781 1 year ago 11
"Its a trap" lol
summoner377 3 years ago 10