This was my work on implementing a real-time fluid simulation. Realistic physically-based modeling of liquids is an important aspect of many simulations and has significant potential applications in computer games and modeling software. Unlike other modeling techniques for fluids, our method uses Smoothed Particle Hydrodynamics (SPH) and focuses on speed of rendering rather than computational precision.
WTF !?!?!?!?!?!?!?!?!
yourbloodymom 1 year ago