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WebGL Lesson 11 - spheres, rotation matrices, and mouse events

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Uploaded by on Dec 10, 2009

This is a video of the results of my 11th WebGL lesson, the first one that is not based on the NeHe OpenGL tutorials. WebGL is a system for hardware-accelerated 3D graphics in web pages, and this lesson shows how to draw a sphere, how to use a matrix to store its rotational state, and how to recognise mouse events.

You can read more about the code, and see the other parts of the tutorial, at http://learningwebgl.com/blog/?p=1253 --and the WebGL page itself is http://learningwebgl.com/lessons/lesson11/index.html

The Moon texture used is courtesy NASA/JPL-Caltech.

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