What it is: A gameplay video of Wolfenstein 3D standalone mod Castle Totenkopf SDL (Level 10: Gas Chamber), that is itself a remake of Castle Totenkopf.
Check here for download http://wolf3d.darkbb.com/dome-news-f2/castle-totenkopf-sdl-edition-released-t...
Due to the unavailability of an ingame warp feature or command line parameter, instead of doing Pistol start runs in random levels, this time is will be less of an headache for me to simply play the game from start to finish with level continuity and aiming for full completion. Levels will be done in single runs but carrying stats from the previous levels, saving just before the elevator switch. Finally, the game will be played on Skill 4 (Veteran) and 100% bonus in each three categories.
How was it done: Recorded with Camtasia Studio 7.0.0 using TechSmith own Video Codec @ 60 FPS / Faster Compression, with PCM @ 22 KHz / 16 Bit / Mono as Audio. The resulting AVI file was edited using Virtual Dub 1.9.9 and later reencoded again with it using Xvid 1.2.2 Video Codec @ 2000 KBps and Fraunhofer MP3 Audio Codec @ 48 KBps / 22 KHz / Mono.
Additional Info: Second boss fight, once again with a know old enemy, and in a very special "arena", as you will be inside a fence. To make things more fun, the level is filled with gas that hurts you 2 health every 3 seconds. It is short and not too hard if you know what you are doing as there are plenty of supplies, for as long as you go one step at a time, but for a first time the suspense is quite high. Actually, I totally forgot that this was a boss level while I was rushing though the rooms the first time that I played this level, and ended myself face to face to a big monster that impaled a few syringes in me.
Today boss is at the middle of the main room inside a fake elevator, that requieres a Elevator Key to open. In order to get it, you must go though a series of continuous one-way rooms with a few Mutants, while Waffen SS shoots you from outside the fence that you're trapped in. After getting the Elevator Key, on your return to the main room, more Mutants will appear in each side of the fence to cause you troubles. If you open the elevator with them alive, you are going to face the boss while these keep shooting at you, and I could never recommend doing so because there will be barely any place left to take decent cover if you get low on health.
While the boss is slighty fast, it is far less deadly that some other guy with his flagship dual Chainguns. This one besides having a chest mounted Chaingun (Ubermutant style), also throws a whole bunch of syringes at you. There isn't much that you can do besides running in circles around the elevator while shooting at it, but your chances of sucess are very high for as long as you're alone against him.
Taking on the boss with the Flamethrower wasn't a good idea after all, the boss is barely seen shooting as there is a whole bunch of fire where he is all the time. The Power Armor regeneration also mitigated most of the damage that he did to me.
This level got a total of 3 secrets (00:53, 01:01, 02:42).
You'd be surprised how much I had to tone things down in this level, because it used to be harder... much, MUCH harder. It took me lots of trial and error to get the difficulty right, though now it may be too easy for some.
But hopefully, I made that old enemy's return a worthy one, unlike most mods (including the original Castle Totenkopf) where he just gets recycled without any explanation.
WolfSJ3D 1 year ago
@WolfSJ3D I suppose than the last wave of Mutants were supposed to ambush you after you opened the elevator door, not before. And that the Flamethrower Troopers inside the small fances (The ones that you can see from the health rooms) also did it too.
zirblazer 1 year ago 2