Mario AI - a comparison
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This was awesome!
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Time for random levels?
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why is that fraps video always impossible to see?
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why not make more squares than 22? should fix the problem with "is it in this square or that one?" unless that is the challenge of the whole contest and i lost that detail in the nerd speek?
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I was under the impression that he is using pathfinding to the END OF THE SCREEN....the only information he uses from game mechanics is knowledge of the speed of enemies. That means as soon as the enemy appears, the pathfinding algorithm knows the location the enemy will be from that point on. When the enemy is gone, the algorithm no longer "sees" it. How is that cheating? Mario "sees" what we "see", we as humans can see speed of enemies. Whatever though.
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Yes, Mario isn't cheating.
Some (real pro) players sometimes play like that.
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@nemetroid good to know
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this is probable the single geekiest and most interesting thing i have ever seen. thankyou
I believe you explain RobinB's implementation in the wrong way. As I understand it, he is taking the grid data and feeding it into a procedure for creating a level environment, which he is then feeding into his copy of the engine.
You make it come across as if he is reading the game state directly. This is not the case, take a look at his LevelScene.java and you'll see that he is parsing the data from the environment interface.
nemetroid 2 years ago 12
You realize the early in the competition they released float values for all enemies as part of the observation?
melink14 1 year ago 4