Building true advanced AI in unity3d progress

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Uploaded by on Jan 20, 2011

Follow me as I work to build a AI system with behaviors, object orientated motivations, etc.

This videos contains the full gravity of my A* pathfinding algorithm, enjoy viewing it's power...

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Education

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Standard YouTube License

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  • whera I can find this scripts?

  • @M0rph3v5 Assuming his algorithm is based on the A* algorithm, the only difference between having no blue nodes and having blue nodes is that it is faster to compute and in theory not as accurate. If you have no nodes, the A* algorithm still has to use some kind of "node" or "area" to calculate the paths on. Since it doesn't have anything explicit to calculate off of, it uses the entire area, which can take a lot of processing power, but it will cut corners sharper and be faster. Understand?

  • can you direct me to a tutorial for Nazi Zombie style AI, where they know where you are all of the time but they know how to turn corners etc when theres a barrier between you and them, in C# please. thanks

  • excuse me if i'm wrong but it isn't much of a algorithm if you have (blue) preset points placed on the map beforehand or is it? Assuming they are used to calculate the best route towards the yellow ones according to the blue waypoints.

  • are you gonna release this? for free? our will it cost?

  • Awesome :D

    Is there going to be a tutorial, free download, or will it cost money? ( D: )

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