Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

SNES Doom

Loading...

Sign in or sign up now!
122,950
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Dec 22, 2006

Impossible... or so they said, at the time, but smart use of the in-cartridge SFX2 21hz coprocessor chip made famous for Starwing/Starfox (using the previous version of the SFX Chip @11hz version) managed to see Doom ported on the humble Super Nintendo. For this amazing feat, floor and ceiling textures were gone, the view size was a bit reduced from full screen, but everything else, was in there. An amazing accomplishment even by todays, and it still managed to be a better port then the Sega 32x port. Heres me having some nostalgic shotgun fun.

Nice to see this pop up in Go Nintendo:

http://gonintendo.com/?p=69413

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 16 dislikes

Link to this comment:

Share to:
see all

All Comments (636)

Sign In or Sign Up now to post a comment!
  • Must have been embarrassing to get killed by a zombieman at the end.

  • This guy UNSTOPPABLE

  • i am very lucky to have played this on the SNES. tbh i still play this game on xbox time to time

  • doom ! ! ! best game !

  • love this version, imp`s and hellknight so agressive.

  • Play this game on bsnes to see how god awful it slow it was. Nice music though...

  • LOL!! My brothers would stay up forever playing this game. I loved it too!!

  • @Snotnarok It's ironic, given the Saturn port lags to hell, so the console BEFORE it performed better. Go figure.

  • @tightlypackedcoil it doesnt have the best control's but i do have to say its slightly better than 32x cuz the the genesis controller doesnt even have shoulder buttons so you have + you need to get the 6-button controller so you can switch weapons and use map and to strafe you need to hold down a button in order to strafe

    im not saying the snes version has best controls if you look at my last comment

    and adding a a 3D game with texture on snes is a rare thing since star fox came out

  • @killkenny5000 You're either really young, or English isn't your first language because you seem to be really confused. First of all, you were the one claiming that the controls were "very good" ("superior to 32x") when they really aren't for the reasons I mentioned. Secondly, sticking to walls has nothing to do with the game being "16-bit." It is the fault of the custom engine used in the SNES version. What do I expect? Not much. Some quality control would be nice.

View all Comments »
Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more