Bow Shock - atmosphere & space flight
Uploader Comments (asilviu2008)
Video Responses
All Comments (37)
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you should make it to where your ship can go to the moon and other planets :)
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is this a PC sim?!
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This is exactly what I have always been envisioning / wanting in a game of flight, space and planetary exploration. There is not any word to describe what I have seen in these videos other than utter perfection. This (as a gamer) is the most innovative piece of creativity I have ever witnessed. I cannot wait to be able to get my hands on this game.
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@asilviu2008 Lol My bad thn! I din't know its for game! I thought it's actual simulation :P
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@AstroGirl1289 ships not moving around the planet, planet is moving around the ship ;) ;)
still looks pretty great either way, I'll be happy to get something this good
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Really nice! What kind of hardware did you use to render this?
yo I've been looking up some c# - dx11 solutions, is there a big performance hit when using the slimDX api?
stevenazari 1 week ago
@stevenazari I haven't tried it but I don't think so. Marshaling from managed to native environment should not be too much of an overhead. If XNA can do it, SlimDX should also.
asilviu2008 1 week ago
Nicely animated however just out of my doubt, the pilot would die if he/she flies the way you've mentioned. If I'm not mistaken humans can't survive anything more than 50g (even to survive 50g is like superhuman) Don't you think there's something wrong? As acceleration the plane goes through is 51-52g
AstroGirl1289 1 week ago
@AstroGirl1289 You are right, that is a good observation. However, this is an in progress sci-fi game, the displayed G's are felt by the ship, not necessarily the pilot. The ship could be either unmanned or it could have inertial dampeners in the final game.
asilviu2008 1 week ago
Hello! This is fantastic! The water shader from your planet rendering video is really nice. Are you going to release the shader. You also said you are porting this C++. Is this video c++ or xna? Probably the best graphics I seen on an xna game.
TechNwz 2 months ago
@TechNwz Thanks, the water shader code is a bit messy right now, maybe I will after some polishing. The version from video is writen in XNA 3.1
asilviu2008 2 months ago