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Goldeneye Wii Virtual Console

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Uploaded by on Jul 1, 2008

Goldeneye on the Wii. A virtual console inject that actually works.

It turns out that Goldeneye does work with the Sin & Punishment emulator, you just need to hack it a bit. The secret is the opcodes.

It's working for the most part. Saving is broken, it doesn't remember anything if you exit. It also has occasional slow downs.

Multiplayer worked with two players, I haven't tried with three or four.

And finally, DON'T ASK ME WHERE TO GET THIS. After I add custom banners, it'll be posted in the usual places. Use google.

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Gaming

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Standard YouTube License

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Top Comments

  • Rare + Nintendo = WIN

    Rare + Microsoft = FAIL

  • Who cares if this is on wii, we old school gamers still have this on the N64 :)

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  • @nicotineplz

    Because convenience.

    N64 controllers are shit due to EU and America being dicks and banning the lubricant that Japan used in their controllers. That's why the analog sticks wore out super quick.

    Nintendo should've responded to this by using a different lubricant. Surprise surprise, Nintendo doesn't care about anything.

  • @nicotineplz Yea but most of our N64 controllers didn't hold up so well.

  • its also got Duke Nukem 64 running on sin n punishment

  • hey there's no birthday party for me in here

  • @NicksComments Which is actually true because all Rare ever does is remake their Nintendo 64 games on Xbox 360 and when they try to make something new, it turns out really shitty e.g. Nuts and bolts.

  • i got wii and N64 i like N64 better idk but wii online cool but to many hackers and grenaders (greanade launcher guys)

  • Hey everybody! I have released my new album 'Progenitor' which is electronic music inspired by great games such as Goldeneye 007. You can check it out and download it for free on my youtube channel if you're interested!

  • @NicksComments and Nintendo - Rare = FAIL too

  • @nicotineplz I want this on Wii, And I still have this on the N64.

  • Hey, I'm emulating this on Project 64, and the sky textures are really glitchy. Just wondering how you got the sky textures running on this with no problem. thanks

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