Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Siggraph 2006 - Proceedural Modeling in King Kong

Loading...

Sign in or sign up now!
11,504
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Aug 10, 2006

A quick video of the procedural modeling they used in the recreation of 1933 New York City. To create the 100,000+ unique building they devised a procedural (automated) modeling system in Maya to atomatically generate building massing from a preset vocabulary (office building, brownstone, etc.) as well as texturing and rendering. The shadows were baked in later.

  • likes, 1 dislikes

Link to this comment:

Share to:

Uploader Comments (archislave)

  • I'd have gotten more but the attendant made me stop filming. It was a great presentation. I saw them in 2004 when LOTR was the big thing. The house was packed.

  • The seminar was pretty cool. I did't get to record very much of it. WETA completely rebuild 1930's Manhattan, first by modeling the hero buildings in detail, then all the thousands of smaller buildings as low-poly representations, superimposing old aerial photos of the period to get their basic massing. Then they used this proceedural modeling system to automatically "design" the architecture with a brownstone vocabulary of elements.

see all

All Comments (3)

Sign In or Sign Up now to post a comment!
  • That's Chris White speaking for

    KK. He came to melbourne aswell for conducting the seminar and he did great!

  • awsome

Loading...

0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more