Mario AI trained by Genetic Algorithm

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Uploaded by on Nov 26, 2009

This AI Mario player has been created by using Genetic Algorithm to train the weights in a Neural Network.

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  • code.google.com/p/emapf-starcr­aft-ai/downloads/list

  • would you be willing to share the source code of your genetic algorithm?

  • @primalmaster2

    I'm not sure where I have the source code right now, but I have another project where I use Genetic Algorithm for StarCraft AI:

    code.google.com/p/emapf-starcr­aft-ai/downloads/list

  • Yeah, this version was one of the first Agents I made using neuro-evolution. It somehow found out that jumping was the best and fastest way to avoid enemies.

    My final version, which doesn't jump as much, can be found under my other videos:

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  • @kiyotewolf No, it's an Artificial Intelligence design to take in all the factors such as potion of enemies and platform and finds the fastest way to get to the right side of the screen.

  • <.< i'm sorry,.. but that looks like a whole bunch of dumb luck there.. nothing more..

  • Nice!  Now THAT'S a good video.

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