Dino Crisis Game Sample 1/2 - Dreamcast

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
8,113
Loading...
Alert icon
Sign in or sign up now!
Alert icon
Ratings have been disabled for this video.

Uploaded by on Oct 4, 2010

Dino Crisis can basically be seen as "Resident Evil with Dinosaurs" as many people put it, and it looks and plays mostly like a RE title. It was originally released in 1999 for Sony Playstation and was later ported to Windows and Dreamcast in 2000. It was produced and directed by Resident Evil mastermind, Shinji Mikami, who was involved with the creation of almost every RE game currently available. It does have a few problems, but it is generally a good game, though a bit awkward in pacing. The game has several unlockables akin to those from RE titles: Extra costumes, Weapon/Ammo Upgrades, and an unlockable mode known as "Operation: Wipeout". The game was met with mostly positive reviews.

The year is 2009 and your mission sounds simple enough on pen & paper; find and apprehend Doctor Edward Kirk, a world-reknowned egocentric scientist obsessed with energy R&D who reportedly died three years prior in a lab explosion. A member of the Secret Operation Raid Team (S.O.R.T.), Tom, discovered that he is actually alive and hiding at a research facility in a (fictional) place known as Ibis Island and is leading a secret weapons project. S.O.R.T. sends four more skilled agents (Regina, Gail, Rick, and Cooper) to go to Ibis and take Dr. Kirk into custody. This would be a simple task if the island wasn't overrun with DINOSAURS! Deal with them long enough to survive and learn about Dr. Kirk, and you'll win the game

While the game has your staple weapons, you're going to have to come to terms with the fact that this game is just a wee bit different from RE. For starters, the folks who developed this deemed dinosaurs as significantly harder to kill than zombies, and part of your task simply comes from AVOIDING enemies and not simply killing them all; they take quite a lot of ammunition to kill in the early portions of the game and tranquilizers were made for this purpose. By mixing various items together (some with surprisingly unrealistic outcomes), you can alter the potency of healing items or weapons. For example, you can make some really strong darts that leave dinsoaurs sleeping until you attack them and wake them up. Another difference is that you'll sometimes leave blood trails and grow weaker, but this also alerts some enemies to your presence. Be warned-- some enemies can open doors, so never assume that you're completely safe.

The game never really seemed as scary or clever as the first few RE titles to me, but I enjoyed it nonetheless. It would be followed by a few sequels and a spin-off (which later titles in the series began to help forge its own identity). This is a series of videos that covers roughly the first 30 minutes of the Dreamcast version (let's call it the "Shiny" version) of Dino Crisis. Enjoy.

Category:

Gaming

Tags:

License:

Standard YouTube License

Link to this comment:

Share to:

Top Comments

  • The Dreamcast version of the original Dino Crisis... and yet Capcom was obviously lazy when porting their back catalog of hits. Well, most of them prior to the recent Resident Evil games. What a shame that Capcom killed the series with the (unrelated-in-story) third game. Apart from a cameo in Namco x Capcom, we'll never get to see a conclusion to Regina's storyline.

  • Looks a whole lot better on DC

see all

All Comments (21)

Sign In or Sign Up now to post a comment!
  • whydidnt theymake a film!??

  • la dream cast es la mejor como saliesen juegos ahora para esta consola con la evolucion que jay , la aprobecharian a el maximo.

  • DC looks awesome on DC =)

  • Lol. Such a corny game.

  • @Terramax

    No I too liked the original 3 RE's and the first Dino Crisis. Capcom really fucked up Resident Evil and DC, with perhaps the exception of the 2 outbreak games. DC 2 was ok but the story wasn't very good imo and the ending was just not DC! I still play DC1 and the original Re games to this day. Graphically they look different but I don't care I was never one for graphics anyway.

  • oi mae

  • @fullgamerzone It is because of the powerful system of the dreamcast that could process 128 bits, so the developers had the opportunity to add more detail to game that they would do on the playstation that was 32 bits. 128 and 32 is a great difference.

  • @chaoticbluberry

    Emergency power generator... I guess.

    I really liked this game back in the day. I was more into the first RE's slow, steady horror than the action movie-esque sequels, so I enjoyed this more than any of the later REs. I know I'm in the minority though.

  • wow they didn't even try to make the game different from resident evil

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more