Just a first glance on the Americans as a new civilisation.
http://www.ne.elpea.net
Napoleonic Era is a revolutionary, non-commercial and fan-based modification for Ensemble Studios' latest RTS game, Age of Empires III. It is currently the most thorough and anticipated mod of Age of Empires III ever made.
Americans:
Bonus:
The Americans have several types of gatherers available to them, each with different strengths and weaknesses. They do not start with an Explorer, but need to use their Frontiersmen to gather treasures. American Politicians grant additional bonuses for aging up, beyond granting shipments of units or resources. At each age, the player also gains an additional Frontiersman. Covered Wagons can also turn into mills or plantations. They can recruit Continental Marines from the Dock and Town Center to protect the country and attack the enemy. Instead of mercenaries, Americans can ship auxiliary troops and immigrants from European countries.
Unique Units & Buildings:
o Frontiersman: These heroes are good at gathering resources from the wild, including hunting, chopping wood, and foraging berries. They can build military buildings. They are good at fighting treasure guardians, and can automatically gather food while in pioneer mode to scout the map for treasures. In an emergency, Frontiersmen can also act as militiamen.
o Miner: Miners are trained from Town Centers, but act as grenadiers. They can gather coin from mines at a high rate and yield. They can build outposts, trading posts, artillery foundries, and saloons.
o Slave: These cheap, but weak gatherers cost coin to purchase and can only build and gather from mills and plantations. They can be bought at mills and plantations.
o Lookout: These cheap buildings can be constructed by Frontiersmen. They provide a measure of line of sight and can garrison a few villagers.
o Ranch: These buildings combine the features of stables and livestock pens.
o Marine: These heavy infantry units are very cheap, and can be trained at docks as well as at barracks. They can charge quickly into melee.
o Mounted Rifleman: These units act as mounted skirmishers.
o Consulate: Americans can build a Consulate, allowing them to ally with civilizations from the New World.
o The Americans have access to University technologies which upgrade their Frontiersmen in combat and also for gathering resources, and they can enable the ability to train Miners at Artillery Foundries. They also have the unique ability to revolt in the Imperial Age, rather than Industrial.
SPECIAL NOTE: Frontiersmen and Miners are considered military units due to using tactics, which means they will move along with other military units if the «move all military units» button is pushed.
I got a Windows 7 pc with AOe3 +WC+TAD do I need to choose the TAD version or the pc version
Djrepsaj 1 year ago
@Djrepsaj Go for NE 2.01 PC after having patched The Asian Dynasties to 1.02.
LeonardvonQuirm 1 year ago
Possible to upload this onto AOE3 even if you don't have any of the expansions? I.E. warcheifs or dynastys?
NoiseMostBeautiful 1 year ago
@NoiseMostBeautiful The mod's version "NE Vanilla" schould be fine with just AoE3 1.09, but it is a little outdated and has not all features I think.
LeonardvonQuirm 1 year ago
so if you have this you get new cities/lands ?
guusveldkamp 1 year ago
@guusveldkamp you get 7 new playable civilizations (Americans, Austrians, Poles; Swiss; Swedes; Italians; Prussians; + redesigned Germans and French); about 10 random maps with new minor civs like Tuaregs or Egyptians; new technolgies; new Gameplay elements like special abilities (standard bearer can cast short ceasefire / some units build mines); new control elements (you can rotate buildings before building); the new civs are completely uniquely designed => give it a try
LeonardvonQuirm 1 year ago