Yeah, the dude from Devil May Cry (it may not BTW, for a devil that's downright pathetic). What's there to say really, I just leveled too much trying to get a good team together to fight him and ended up punching his nuts through that oversized sword of his.
Dante is, depending, either a roadblock that is bigger than the building he jumped off is high, or as in this case a minor speedbump. Most people I imagine would want to stock up on buffs/debuffs after Matador, but debuffs don't really work all that well since Dante always uses Holy Star to dispel them first thing. Of course that waste a turn, which he could otherwise use to waste you.
Strategy is to have a debuffer, healer, hitter and buffer, all of which should survive a double dose of Rebellion. Each of those does exactly what you'd think they do. Only real point of order is that the buffer doesn't need to bother with buffing attack power, since Dante's Provoke actually does that for you. I wasn't sure before, but that's the only way I can explain the ball-breaker ending move. Focus be damned, Kaz was NOT doing that damage before. Buffing Defence is probably a good idea, since otherwise Rebellion will start hurting.
So in short, person jumps off of a 60 story building, taking no damage at all, and like a badass from hell challenges some daemon/person he's been hired to hunt to a fight to the death, with him having a line of lit torches in the background providing some seriously badass fire image. He then proceeds to get punched around, powers up his enemies while recovering more MP than he's ever going to need or use, and stops the fight when the dude he's meant to kill counter-attacks with a ball buster that deals over 25% of his max HP.
He then leaves for Hell, or something in the area of close to Hell, and as revenge challenges the daemon/person that destroyed him before to a game of...tag...to the death. Yes. Tag. TAG. DANTE TAG TO THE DEATH. He's even enough of a sore loser that the rules of Dante Tag are ridiculously against you, not to mention the idea of playing TAG TO THE DEATH in what approaches Hell being ridiculous in it's own right. That's one thing I'm not looking forward too.
Yeah, I prefer Raidou Kuzunoha the XIV over Dante when it concerns SMT3, of course Raidou is exclusive to the Japanese-only re-remake. Admittedly Raidou is very much like Dante; badass (or is meant to be such anyway), protagonist as all hell (Raidou just stands there, gets told to go after you, draws his sword dramatically in mid-air and proceeds to kill you without a word said), completely out of place (neither Dante's entire outfit nor Raidou's cape and matching hat fit anywhere), the works. Raidou is actually harder than Dante, since he's got a few party-wide elemental attack in his second phase. And any daemon that gets his weakness hit is a step short of dead.
I really need to play this again.
MetaSieg 1 month ago