A water simulation I did in Blender. 12 hour render, there is a lot going on and some settings set very high to achieve this look. The shadows could be much better though. I'm looking to do another version of this with a mock indoor scene, shadows greatly improved with a bump mapped table. But for right now, here is my first true render of fluid animation :) .
With ray trans on the bowl and water, the IOR set for the water and bowl (both at 10 levels), the 250 fluid resolution, level 4 subserf, ray shadows it was roughly on average 2.5 mins a frame (250 frames @ 25 frames a second for 10 seconds). I found out later having that many IOR levels when I didn't need them slowed it down more than it should have. After all the other even cooler water sims I've seen on YouTube, I think I am done with water sims :P . Unless I make a Tsunami
AzurePain 1 year ago