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Pacmania Acorn Games Video Archive A3010/TV Card

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Uploaded by on May 14, 2007

Pacmania. Converted to the Acorn by Krisalis in 1991.

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Entertainment

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Standard YouTube License

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  • Wow, I've not seen this for a while. It brings back some memories.

    Indeed it was as smooth as silk. I even knocked out the Acorn Engineers in Cambridge with this one. "You're writing to the screen ram directly!" one said to me. "Er yeah" I replied.

    It beat the lot of 'em IMO. Amiga included.

    The frame judder is because PC screens don't run at 50hz

    Wasn't really an amiga conversion. Almost completely re-written save for logic. I know. I did it!

    Regards,

    Shaun Hollingworth

  • The Acorn version was the best, even better than the arcade machine. It's probably your video capture or youtube the framerate was a lot better than that, its was smooth as silk.

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  • @kimosaaaabe

    It's true the 1st Archimedes had a too powerful filter... You could remove it easily and get the true sound from the VIDC.

  • Hey Shaun hats off to you.

    At this time why didn't you use the overscan ?

    Lack of infos about the VIDC to create one, or was it because it would have taken too many cycles and you wanted to stay in the VBL ?

    Thanks.

  • Acorn sunk?

  • Wow that was a retro experience... I wish Acorn hadn't sunk...

  • One of the most fun Acorn games, and the best version of Pacman ever. I loved JUNGLEMANIA

  • i hate to say but the c64 version had better music

  • I remember I wasn't very happy about the Amiga versions still looking better than the Acorn conversion (me being a snob I guess), but I did accept the Amiga offered 32,64 and 128 colour modes.

    Matt Furness right? He did that Music Module for your games, I couldn't help but poke around, excuse me!

    Incidently Nigel Little was programming mobile phone games in JAVA last time I heard, a friend of mine actually went for an interview with that company and he was one of the interviewees.

  • Indeed, Krisalis it was.

    In fact these games were usually mode 9 screens, which were 320 pixels across with 16 colours. Mode 15 was a 640 pixel 256 colour mode. Scrolling 16 colour screens used less cpu time because one only had to scroll half the screen memory. On later hardware it wouldn't have be a problem but we tried to keep our games at full speed on the slower A310/A3000 series etc. Some games we did, were in 256 colour mode, when speed wasn't as important.

    Regards,

    Shaun

  • I remember you Shaun, from Krisalis software!!!

    Was really great of you to help port those 16-bit classics over to the Acorn. I spoke to Nigel Little once too, he told me you used 16 Colour mode (13 right?) because 256 (Mode 15 I think) was too slow. Still some other developers got by with it.

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