In the first clips you see Poseidon's Rage from which I can't seem to be able to cancel out properly.
In the last clip (which I accidentally recorded on a bit low volume) there's first a mundane MotK break-out failure, but then we get to the real deal: we will explore a dark realm only huge lag can throw us. Wonder why there are three urns unlocked and everything else gone?
GoW II glitch FAQ:
http://www.gamefaqs.com/console/ps2/file/932295/54994
Wow.
eatdrywalI 2 years ago
Ascension is immune to gravity: you can walk straight past the ledge with impunity. But like all lauches, it takes about a second to resolve, and in case of low ledges, it would be faster to use a normal jump + MotK, etc.
AKheon 2 years ago
Aha! got it. So it's not really that efficient, I guess. Only advantage being that ascension makes Kratos move forward a bit and can be tricky if you're on a narrow ledge or something.
n3obuddha 2 years ago
got it.
Thanks for clarifying
addaminsain 2 years ago
@ both n3o and insain: Two jumps has always been the limit. However, the thing I was talking about, which is jump + MotK, switch, jump can yield decent height too (or jump + MotK, switch, jump + MotK, glide).
AKheon 2 years ago
No offence to AKheon but I was certain Ascension was required.
Otherwise the IJ would be a matter of doublejump, MotK, doublejump, Motk and this is not the case.
Am I missing something?
addaminsain 2 years ago
which makes me wonder what I was doing wrong with DJ+MotK as I kept getting the 'Blades Sledge' effect ):
n3obuddha 2 years ago
LAAAGGGG
BigVEE 2 years ago
I sit corrected
addaminsain 2 years ago
Nah. A mere jump + MotK can get quite high, and it can be followed by a new jump like usual.
AKheon 2 years ago