What kind of info are you looking for? I'll share the code ofc, but it's really just standard stuff that I considered if you couldn't figure out the code prob wouldn't help. I got all of my information from the GL spec and GLSL spec from the OpenGL website. OpenTK is just a binding to OpenGL with minimal changes to make it more like a managed lib. The physics is BEPUPhysics. It is pure C# written for XNA, but there is a dep-free version on the site.
What kind of info are you looking for? I'll share the code ofc, but it's really just standard stuff that I considered if you couldn't figure out the code prob wouldn't help. I got all of my information from the GL spec and GLSL spec from the OpenGL website. OpenTK is just a binding to OpenGL with minimal changes to make it more like a managed lib. The physics is BEPUPhysics. It is pure C# written for XNA, but there is a dep-free version on the site.
dasp0rk 2 months ago