Known as Dragon Quest: The Chapters of the Chosen in Europe and originally published as Dragon Warrior IV for the North American NES version, is a console role-playing game and the fourth installment of the Dragon Quest video game series developed by Chunsoft and published by Enix (now Square Enix). It was originally released for the Famicom on February 11, 1990 in Japan. A North American version followed in October 1992, and would be the last Dragon Quest game to ever be released in North America until Dragon Quest 7. The game was remade by Heartbeat for the PlayStation, which eventually was available as a Square Enix Ultimate Hits title. This was followed with a second remake developed by ArtePiazza for the Nintendo DS, released in Japan on November 22, 2007. This remake was released in Australia on September 11, 2008, in Europe on September 12, 2008 and in North America on September 16, 2008.
Dragon Quest IV differed from the series by breaking up the game into five distinct chapters. The first four are told from the perspective of the Hero's future companions and the fifth one, from the hero's perspective, brings all the characters together as they begin their journey to save the world.
Dragon Quest IV offered several new features over the first three titles, while carrying on many of those introduced in the previous games.
Returning from Series
The ship and a flying method of travel (this time a balloon) aid in the quest. Neither are available until Chapter 5.
Day and night again return, with different things happening in towns and on the field at both points in time.
The three levels of locks and keys return. They are in order: Thief, Magic and Ultimate (originally localized as Final).
Travel doors reappear, but not as many as in prior games in the series.
Unlike the Hero in Dragon Quest III, the Hero of Dragon Quest IV is not required to be in the party at all once the wagon becomes available. Despite this, the Hero is again the character that possesses the most powerful healing and attack spells.
Many spells, weapons, armor, and shops (including the vault/bank) are the same as past games.
[edit] New to Dragon Quest IV
In addition to the new chapter-based storylines, an artificial intelligence system called "Tactics" was implemented that allowed the player to provide strategies to the party members (who become NPCs in the final chapter) while maintaining full control of the hero. Dragon Quest V, Dragon Quest VI and the remakes of IV allow tactics to be set for characters individually rather than using one tactics mode for all characters, as well as including the "Follow Orders" Tactics mode, which allows other characters to be controlled manually.
The wagon, introduced in this game, allows the player to choose which characters are used in battle. The wagon can also be seen in Dragon Quest V and Dragon Quest VI.
The Casino as a place to play several mini-games (slot machine, poker, and the Monster Betting that was introduced in Dragon Quest III) using tokens that could be traded for special items.
Searching drawers and inside of jars was first introduced in this game. Some useful items were hidden in these new locations.
Small Medals, later Mini Medals, were introduced as a new item to search for and trade, for special unique items from a secluded king.
A minor change was made to the town maps. Castles and some buildings were large structures that appeared in the town, instead of as a Castle Map Icon (as in Dragon Quest III).
To save time, one now can save a game in the House of Healing, rather than talking to a king.
Also, the save and EXP point to the next level-up ("Divination") are now separate commands.
A new command was added to the menu that allows users to open a door, rather than searching through their inventory for the key as in previous games. The only limitation was that someone in the party needed to have the key in their inventory.
Since this command was added, an unlocked door was added in this game, as well as large Castle Doors.
This command was eliminated in later games and the remake, in which doors can be opened by attempting to walk through them.
Check out: http://en.wikipedia.org/wiki/Dragon_Warrior_IV
looks like a weird game
hotrod918 2 years ago
Well it's a old school RPG...
THE7thHAND 2 years ago