Reason Micro Tutorial - Kong's Synth Drums
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Uploader Comments (PropellerheadSW)
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All Comments (89)
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Thanks for the TUT! :P
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@JJTheBigDog use the AUX out the back of the kong to a scream :)
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DOUBLE RAINBOW HAHAHA YES. yall make tutorials FUN! :'D <3
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AWESOME!
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is there a video about wiring the kong? f.e. if i want to add a scream to only one of the drum-pads?
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That was badass
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Double Rainbow, ha, ha, you used my voice!
Hungrybear9562 9 months ago 40
@Hungrybear9562 OMG!!!! HungryBear9562 commented on our video! That's so intense. What does it mean?! :) Thanks for stopping by and watching the vid. We are big fans of the double rainbow video, just like about 3 billion other people on earth who have seen it. :)
PropellerheadSW 9 months ago 19
@PropellerheadSW is there any way to set the Kong drums to play in gate mode (similar to decay/gate mode switch in Redrum) so that samples only decay for the length of a midi note. I understand you can toggle/automate the decay rotary, but I like to have a set decay, and control stutters with midi note-length. I've tried controlling pads with a gate-enabled redrum cv, but unlike other reason synths, the Kong doesn't gate with this method.
SyncrisisVideos 1 year ago
@SyncrisisVideos The NN-Nano module has a section called "Amp Env." In it is the same decay/gate switch from the Redrum. If you switch to the gate (switch in up position) and turn the decay all the way down... then the sample will only play while a MIDI note is on, just like on the Redrum. If you want to do it with Synth drums you could great a two-pad mute group. One pad leave blank, the other set up your synth drum sound. Just tap the blank pad to gate off the decay of the synth kick.
PropellerheadSW 1 year ago
@PropellerheadSW Thanks for the work-around! I have a bonus question: is there currently any way to control drum dynamics features (like the "shell and snare" and "edge tune" rotaries in the Physical Model snare drum) within a combinator programmer? Currently, it seems like there isn't. If not, are there plans to add this feature in a patch update? Or were controls like these and the kong fx rotaries (beyond first two) left out of the combi programmer on purpose (performance?). Thanks again.
SyncrisisVideos 1 year ago
@SyncrisisVideos You can't control EVERY parameter of Kong and I'm no programmer but it has something to do with fitting into the MIDI spec. I do believe you can access more parameters if you put Kong inside a Combinator. As for your question about Kong gating. I asked our forum and they came up with a really cool patch that does the Kong synth gating I described using mute groups but using note on/off without the need for pressing a toggle off switch. Message me if you want it sent to you.
PropellerheadSW 1 year ago