Reason Micro Tutorial - Kong's Synth Drums

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Uploaded by on Jul 11, 2010

Has music just not sounded the same to you since Miami Vice went off the air? Then you're in luck! The synth drums in Kong bring analog drum sounds back to your music. Most analog sounds these days are sampled, meaning the sound you load is the sound you've got. In this micro tutorial you'll see how easy it is to make wonderfully tweakable analog synth drums and assign them to your pads.

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Uploader Comments (PropellerheadSW)

  • Double Rainbow, ha, ha, you used my voice!

  • @Hungrybear9562 OMG!!!! HungryBear9562 commented on our video! That's so intense. What does it mean?! :) Thanks for stopping by and watching the vid. We are big fans of the double rainbow video, just like about 3 billion other people on earth who have seen it. :)

  • @PropellerheadSW is there any way to set the Kong drums to play in gate mode (similar to decay/gate mode switch in Redrum) so that samples only decay for the length of a midi note. I understand you can toggle/automate the decay rotary, but I like to have a set decay, and control stutters with midi note-length. I've tried controlling pads with a gate-enabled redrum cv, but unlike other reason synths, the Kong doesn't gate with this method.

  • @SyncrisisVideos The NN-Nano module has a section called "Amp Env." In it is the same decay/gate switch from the Redrum. If you switch to the gate (switch in up position) and turn the decay all the way down... then the sample will only play while a MIDI note is on, just like on the Redrum. If you want to do it with Synth drums you could great a two-pad mute group. One pad leave blank, the other set up your synth drum sound. Just tap the blank pad to gate off the decay of the synth kick.

  • @PropellerheadSW Thanks for the work-around! I have a bonus question: is there currently any way to control drum dynamics features (like the "shell and snare" and "edge tune" rotaries in the Physical Model snare drum) within a combinator programmer? Currently, it seems like there isn't. If not, are there plans to add this feature in a patch update? Or were controls like these and the kong fx rotaries (beyond first two) left out of the combi programmer on purpose (performance?). Thanks again.

  • @SyncrisisVideos You can't control EVERY parameter of Kong and I'm no programmer but it has something to do with fitting into the MIDI spec. I do believe you can access more parameters if you put Kong inside a Combinator. As for your question about Kong gating. I asked our forum and they came up with a really cool patch that does the Kong synth gating I described using mute groups but using note on/off without the need for pressing a toggle off switch. Message me if you want it sent to you.

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  • Thanks for the TUT! :P

    

  • @JJTheBigDog use the AUX out the back of the kong to a scream :)

  • DOUBLE RAINBOW HAHAHA YES. yall make tutorials FUN! :'D <3

  • AWESOME!

  • is there a video about wiring the kong? f.e. if i want to add a scream to only one of the drum-pads?

  • That was badass

    

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