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Brain Controlled Gaming, Emotiv, Melting the cube.

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Uploaded by on Apr 7, 2009

This is me at the Intel Booth at GDC 2009 melting a cube with my mind. Don't know if the video quality is going to preserve or not, but it's definitely worth taking a look.

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Uploader Comments (WhiteMatthew)

  • You had to enable different actions before you could do them? Makes you wonder if it's just reading any brain activity and turning it into what they want it to rather then specific activity and turning it into that specific action.

    Did you have to do the whole calibration thing before you actually tried it? Or did you just put it on and go?

  • You're right it does require calibration. However, the fact that it can synchronously recognize thousands of different brain activities makes it such that over years of data farming the calibration will eventually be unnessecary.

  • No calibration is fine, It would be amazing if they could do it without calibration. I just thought it was kind of strange when she said you couldn't pull the cube even after, I assume, you had already done it. It seems it may not actually be recognizing different brain activities but just activity in general and then performing some sort of enabled reaction.

  • Oh, no it's just that you had to calibrate one action at a time in the SDK before you were able to do them all at once later.

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  • @Eonnn84 cuz Microsoft spent all their money on Skype.

  • this tech is old now why is it not wide-spread commercially available and commonly used by now?

  • silly.

  • You have to remember when using this, user skill and focus plays a major roll, it's not just the software that's controlling the cube, it's you. So the more time you get to play with it and learn how to intentionally produce certain brain waves, the more responsive it will become.

  • Awesome!

  • Ah, that makes sense I guess. I thought you where out of calibration at this point. Any more GDC footage going up?

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