Baking/Calculating vector displacements in Xnormal for use in Modo
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Uploaded on Sep 25, 2011
This Video walks you through creating a vector displacement in xnormal from Multi-res sculpting in Modo for use in Modo.
This mini-tut requires Xnormal which can be downloaded at:
http://www.xnormal.net
Mudbox can also be incorporated into this workflow. I will be adding an additional video incoporating Mudbox.
If you have any questions please post them at:
http://forums.luxology.com/discussion...
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Uploader Comments (ThePolypusher)
Le probiner 1 year ago
Hi, I'm quite curious why you can't just bake it in Modo itself. Mode does bake Vector Displacements right?
Cheers
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ThePolypusher 1 year ago
Nope, unfortunately Modo can not bake vector displacements. Modo has image-based sculpting which paints a vector displacment while you sculpt. However you can not bake a vector displacement from a hi-res to lo-res mesh within Modo. It will try, you will get some strange results but it won't actually work.
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mstyle028 1 year ago
WOW! This is great, im actually looking for this kind of tutorial! thank you so much,!!
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ThePolypusher 1 year ago
Glad you like it! It can be a frustrating process but I think the results are worth it. If anyone has any trouble, feel free to ask and I'll do my best to clarify any specifics.
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mstyle028 1 year ago
Yes its kind of confusiong, but im just gonna message you here then if i want to ask something about this tutorial.
And i just want to ask if you can make a tutorial of how can you texture a realistic face after you sculpt it on zbrush or modo, then rendered it in modo too including the lighting,
and whats your website for your final renderings. I really love your work!! I really want to improve my skills regarding in modo.!
Thanks!!
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ThePolypusher 1 year ago
@mstyle028
Thanks! I need to get a site up, I don't currently have one. I should at least add more images to my gallery at Luxology.com. I'll try to do that this weekend. It would be easiest to ask any questions at the Luxology forum. I will paste the link in the video description, it won't let me paste it in this comment.
That way I can go into greater detail if neccessary. There's not too much room for explanation in these comment sections.
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All Comments (7)
Jason Westmas 1 year ago
Thank you so much! I thought for sure I was going to have to retopo my mesh, would have taken at least 3-4 hours to do that. Xnormal solved the UV/ Ray errors I was getting in other apps. All I had to do was click on that Match UV button, Problem solved. Plus those vector displacements render really great in modo too.
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