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FractalScope : real-time fractals through visual feedback

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Published on Jun 4, 2013

FractalScope works by essentially aiming an OpenGL camera back at it's own input. It's similar to the effect one would get when aiming a video camera at it's display, and watching the feedback. To prevent it from washing out, random geometry in the form of some boxes, spheres, and diamonds were added to the scene. (Without such stuff, the screen would tend to go to full black, or full white, which is not so interesting.)

This was programmed in 2007, and never finished. The intention was to turn this into a music visualizer (similar to PlasmaVis or AcidWax), but it had some compatibility issues with ATI video cards, and Microsoft made it harder to add visualizers to the Windows Media Player, so the project was scrapped.

Written using Delphi and glScene.

Note: There is no audio with this video.

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