Soul Calibur 5 - Viola's Flashiest Waste of Meter Ever
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Uploader Comments (DestinStrider)
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All Comments (21)
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@DestinStrider Thought so... That's why I love this game X3 No annoying 99x combos ¬¬ It actually makes you think. Not just lock the enemy in an infinite unbreakable combo e_e
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@YellowFlash2K7 It's not blockable. 2A+B is guaranteed.
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@DestinStrider No its blockable after first drop. 0:03
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@davi00nz0r As I said, the last 2 hits aren't guaranteed and should probably be replaced by 2A+B.
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@DestinStrider Why wouldnt you just block the orb after falling down? You have enough time for it
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Even if it's a waste of meter, it's actually pretty awesome to say finish someone off with in the a point match.
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Watching all of these Viola combo videos made me realize that you can make an infinite loop... Bad news are that it's only possible in training due to most of it being Meter Attacks XXD
SeiPR727 1 week ago
@SeiPR727 Not entirely true - the game has some infinite detection that starts around 25 hits. Granted nobody will get there, but the game will attempt to drop whoever you're comboing like 10x faster, and make their ukemi faster. :( Only reason why 44A BE 2B+K BE 44A BE 2B+K BE 44A BE 2B+K BE won't work. However, you can do 3 reps of the 44A BE loop. :P
DestinStrider 1 week ago
After the drop at 0:03 the combo is blockable.
YellowFlash2K7 2 weeks ago
@YellowFlash2K7 Um. No it's not. The 2A+B there leads to unshakable ground stun. It's not blockable.
DestinStrider 2 weeks ago 2