Composing and Orchestration for video games : GSC : Part One

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Uploaded by on Apr 28, 2011

Learn more @ http://www.pyramindonline.com

Paul Lipson presents an advanced look at developing an interactive score from the creative perspective. Composition techniques, arranging, orchestration and core creative best practices are discussed. In this part, Paul covers aesthetic development and preproduction, working with templates, modulation and changing tonal centers.

http://www.pyramind.com

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