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Kickboxing Demon

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Uploaded by on Mar 17, 2008

This is an animation test for a project where we had to record ourselves doing an exercise, then animate our character to do the same thing. Created in 3ds Max, rigged with a biped and animated using keyframes.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (TheOnlyKingArthur)

  • you need more punch. you should exadurate the hits by making them seem faster then they look in life.  you animated a creature that needs more life!

  • Thanks for the tips. I know that most viewers are used to Hollywood like fighting with short cuts and sped up footage. However this was a project for class and the assignment was to record ourselves doing some exercise then animate a character using the reference footage.

  • I have a question. I made a character through Zbrush. and wen i import that character in 3ds max and try to make an animation. The character does not move its limbs like the biped. like wen i try to rotate or move the arm it gets completey seperated from the body and looks like a rubberband but it connected to the body. so is there a way to make it so it can rotate and move like the biped? without destroying the arm becuase after i rotate it i have to make it so it fits with the body again.

  • You have to rig the character to a biped or bone system, then you move the bones around to animate the mesh. You can't just animate a mesh by moving its verts around.

  • Good job.

    Good luck on your other work!

    Greetings from another animator

  • Thanks. Greetings to you as well.

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All Comments (44)

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  • this guy is damn good

  • oh no don't get him angry don't get him angry oh no oh now you've done it.

  • awesome m8 :D

  • uuh...what??

    :/

  • hahaha nice!

  • 6_6 the rest of your work is most impressive all is in order very good very good O_O

  • wooohhh ¡¡¡

  • Now that is how monsters should really fight in a game. Tight work dude.

  • NIce work man.

  • VERY nice

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