water pump
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Uploader Comments (elpechos)
Top Comments
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Its done with low gravity I think...
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right click on a prop -> Geometries -> Liquify Selected
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All Comments (45)
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that quadcore and nice card wont help you alot.
Phisics are rendered only by one cpu, as it would be nearly impossible to render over 2 as the second CPU would have to start calculating before it even knew what it was calculating.
Phun/algodoo wont or barely notice a fast gpu either as its the rendering of the phisics that slows the game down and not the graphics.
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@Killermarkova not low gravity, just slower time.
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@CyanideXCloud So what if he did?
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@CyanideXCloud Yeah mine runs this fast easy, 4 mil ball explosions are easy
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@elpechos ^ beat me to it
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what a mess....
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@MrMatvb 1. yes i am 2. no, not really, youre just stupid 4. actually, i did 5. i dont need to 6. no, not really 7. yeah, so? 8. NO, NOT REALLY 10. yes actually i did 11. no, not really 12. actually i did
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@dakkenly, and funnily enough none of that effects what kind of hardware I ran this on. It was still a quadcore etc
Also, see my discussion on phun's single threadedness earlier. Try not to post shit that's already been posted.
Also, many physics engines can and do use multiple threads, just the agadoo/phun one is crappy that way. Physics scenes can often be grouped into islands of entities which can be processed with multiple cores then in a second pass island forces are calculated
elpechos 1 year ago
He sped up the video
CyanideXCloud 3 years ago
Nah. This is the normal speed the simulation runs with water shading set to 'simple' CPU is quadcore intel. 8600GTX nvidia graphics.
elpechos 3 years ago