Starcraft Campaign Editor Tutorial: Triggers pt.2

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Uploaded by on Aug 7, 2008

This is part 2 of Triggers. Be sure to watch the first part if you didn't already!
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This video tells about locations and how to use them.

Thanks for watching and plase comment/subscribe!

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Howto & Style

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Standard YouTube License

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Uploader Comments (p4ulk1m94)

  • Lately, there have been a lot of questions sent to me. If you would like help, visit my Hamachi network.

    Name: Campaign Editor Tutorials (case-sensitive!)

    Network Password: 123

  • HHAHAHAHAA lol these things are easy just mess around with the triggers... youll get them

  • i KNOW right??!? I never learned and people say i'm really good.. but some people who watch don't even know how to start the game they made!

    But its ok, thats why i made these tuts =)

  • How do you import sounds? please help me

  • u just go to properties and sounds. Import a sound there. Then, go to triggers and for an action, choose WAV file(or whatever it says)

  • ok i get how do everything you have shown in your videos, thats not to hard, what im having trouble with is setting up the computer ai's to build up and attack on thier own so i dont have to have a certain attack point for everone, i want them to attack each other and me too, think you can make a video depicing that fo me plz?

  • Idk, just look for something that says "_______ AI at Location" Set the AI to what you want. If you need help on the details, the SC Editor Help can support you. Then, set the location to the location you just made.

    If you really read each action/condition, you can pretty much find anything. I never ever had to ask for help except for a few advnaced things. I pretty much figured out all the knowledge I know by myself.

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All Comments (65)

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  • @6zangetsu nvm about this comment. I found out how.

    btw I can't get people to join my game cuz of my lat, but i made the game.

  • i need help with upgrade triggers. how do you switch the unit a player spawns by the number of kills?

  • @p4ulk1m94 i REALLY hope you can answer this... How do you get a beacon to cost money I have The condition to "If Player 1 moves "Any Unit" to "Location 0" Action - "Subtract 50 minerals from player 1" "preserve Trigger" "make 5 Zealots at Location 20 for player 1" But when I test it I can have30 minerals and it just brings me to zero and the Zealots keep piling up! How do I fix this??? 

  • You guys i can make more than 100000000000000000000000000000­0000 units but it wont fit map xD

  • @arcanemage11 Yea actully

  • @TheXeno2000 put location and than put a pylon top of it!

  • @TheXeno2000 Lol

  • @pikachupwnsU nub

  • @p4ulk1m94 Lol i learned that by my self and its so fucking easy

  • how do u set lose condition for the pylon......

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