The Legend of Zelda Tingle Character Model (WIP)

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Uploaded by on Sep 6, 2011

This is a work-in-progress for a Tingle character model that I've been working on. I don't typically like posting works in progress like this, but it could be a while before I have time to finish this project. The goal is to have a highly detailed ZBrush sculpt and render of Tingle... I probably won't have time for that until after I finish my MFA. : )

http://www.animatezach.com

Music: "Astral Observatory" from the orchestrated soundtrack of Majora's Mask.

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Uploader Comments (B1ightTakesA11)

  • So you do all your designing in zbrush and then export it to 3d max? or Maya? I have Maya 2012, Mudbox 2012, 3d max 2012, and soft image 2012 and I have an hell of a time starting a design with those, and no i dont have a tablet, it doesnt arrive until mid febuary...any suggestions on starting a basic mesh???

  • @Designmadman Well, with this Tingle model, it was done entirely in Maya. I come up with an orthographic design of a character, then I model and UV a low res mesh in Maya. After that, I export the mesh as an .obj and import it into Zbrush or Mudbox and begin sculpting. You would then want to export the normal maps and a retopologized mesh to be imported back into Maya. You can actually do it entirely in Mudbox or Zbrush. I know a lot of people use Zspheres in Zbrush to start a basic mesh.

  • are you using one of those drawing pads input devices or just plain mouse?

  • @bassistmau I have a cheap little Bamboo Wacom pad that I use. Sometimes I have access to the much sexier Cintiq monitors.

  • Tingle got le man boob

  • @DRBUCKL3Y He also has a little bit of a bulge in his southern regions, if you know what I mean, : )

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All Comments (13)

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  • it's pretty awesome, i want majora's mask for mi 3ds :)

  • @B1ightTakesA11 Okay cool, any tips towards coming up with an orthographic design of a character in maya?

  • @aimeemariet Haha. Thanks. : )

  • Way to make Tingle 500 times creepier. Good job though.

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