Attempting to break V0.7.0 of SceneJS, a scene graph framework for WebGL, by rendering 1600 cubes textured with General Zod. This test demonstrates dynamic instancing using VBOs, along with frustum culling. Notice how the frame rate speeds up as more Zods fall outside the viewing frustum and are able to be culled from scene traversal.
http://scenejs.org
Very nice
supereggbert 2 years ago