All Maya and Mel.
This is utilizing 4 particle systems and a bunch of maths; this is a particle rig.
The water surface is a softbody with plenty of mel controlling noise and waves to radiate out from bubbles popping on the surface of the geo to look like water.
The big bubbles are being driven by the softbody water to pop when the wave generates to appear as though the popping bubble makes the wave.
The small bubbles around the outside of the liquid are just goaling to the water softbody and the smoke is just being generated on the surface and getting affected by some newton fields.
Audio - yes its me moving my tongue around next to a mic. bib blob bub alub
TRANSLATION - Maths == neato effects!
eww, tonguesound
Aesthir 2 years ago 4