Uploaded by theUDKscriptures on Apr 19, 2011
Create you're own Custom Rifle with This tutorial. Model you're Rifle in a 3D package, import it in UDK and with just a little scripting you're on you're way. If you succeed let me know 'cus i like custom guns and rifles!
Category:
Tags:
- 'udk
- tutorials'
- intro
- help
- beginning
- unreal
- scriptures
- UDK
- unreal3
- Unreal
- Games
- navigation
- Radial
- inpuls
- actor
- Particals
- explosion
- explosions
- volumes
- building
- triggers
- lights
- options
- lightmass
- volume
- point
- light
- spotlight
- sky
- directional
- materials
- material
- instance
- constant
- Custom
- Gun
- Rifle
- ShockRifle
- Scripting
- Script
- PSK
- PSA
- Rigging
- Bones
- Model
- Maya
- Autodesk
License:
Standard YouTube License
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Uploader Comments (theUDKscriptures)
All Comments (57)
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1000x man. Very useful video!
hitmanxmk 1 month ago
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@theUDKscriptures Thank you, also, do you have a tut about Custom Vehicles?
coms758 1 month ago
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it is not yet developed. i hope soon. go back to maya 11
theUDKscriptures 1 month ago
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u am using 2012 maya where can i download ActorX Unreal Dont have ActorX
NSaifJason 1 month ago
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Hey. I've got a question - is it only bones and linked geometry that the ActorX exports, or can I export a humanoid sceletal mesh using 3ds max biped ?? Thums up everyone, who would like to know that :D
x1xNoisEx1x 1 month ago
@x1xNoisEx1x
Good Question and no idea. I'm not a big max user. maybe check this out
udn.epicgames/Three/UDKCustomCharacters.html
theUDKscriptures 1 month ago
Do you really need the animations to be on the exact frames or you can just name them correctly?
coms758 1 month ago
@coms758
no you can play with the frames. just keep the right names!
theUDKscriptures 1 month ago
how can i go back to maya 2011
NSaifJason 1 month ago
@NSaifJason
uh download or buy it....
theUDKscriptures 1 month ago